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UPSC CSE Prelims 2019 · GS Paper I · Question 91 · IT, computing & emerging technologies

मनोरंजन हेतु डिजिटल प्रौद्योगिकियों के संदर्भ में, निम्नलिखित कथनों पर विचार कीजिए :

UPSC Civil Services (Preliminary) Examination 2019, General Studies Paper I, Question 91 — IT, computing & emerging technologies.

मनोरंजन हेतु डिजिटल प्रौद्योगिकियों के संदर्भ में, निम्नलिखित कथनों पर विचार कीजिए :

  1. 1.संवर्धित वास्तविकता [ऑगमेंटेड रिएलिटि (AR)] में एक छद्म वातावरण सृजित हो जाता है और भौतिक संसार पूरी तरह बहिष्कृत हो जाता है।
  2. 2.आभासी वास्तविकता [वर्चुअल रिएलिटि (VR)] में कम्प्यूटर द्वारा सृजित प्रतिमाएँ वास्तविक जीवन की वस्तुओं या परिवेशों पर प्रक्षेपित हो जाती हैं।
  3. 3.AR व्यक्तियों को संसार में विद्यमान रहने देता है और स्मार्ट-फोन या PC के कैमरे का उपयोग कर अनुभव को उन्नत करता है।
  4. 4.VR संसार को पृथक् कर देता है और व्यक्ति को एक अलग धरातल पर ले जाकर उसे पूर्ण निमग्नता का अनुभव प्रदान करता है।

उपर्युक्त में से कौन-सा/से कथन सही है/हैं?

Read this question in English

In the context of digital technologies for entertainment, consider the following statements:

1. In Augmented Reality (AR), a simulated environment is created and the physical world is completely shut out.

2. In Virtual Reality (VR), images generated from a computer are projected onto real-life objects or surroundings.

3. AR allows individuals to be present in the world and improves the experience using the camera of smart-phone or PC.

4. VR closes the world, and transposes an individual, providing complete immersion experience.

Which of the statements given above is/are correct?

(a) 1 and 2 only · (b) 3 and 4 · (c) 1, 2 and 3 · (d) 4 only

उत्तर और व्याख्या · explanation in English

Answer: (b) 3 और 4

Statements 3 and 4 are correct; statements 1 and 2 swap the definitions. Augmented reality adds computer-generated content to the real world you are still in, while virtual reality replaces your surroundings with a simulated one.

  • ✗ 1. This describes VR, not AR. AR does not shut out the physical world; it adds digital elements to it.
  • ✗ 2. This describes AR, not VR. VR places the user inside an artificial, computer-generated reality instead of projecting images onto real surroundings.
  • ✓ 3. AR keeps the user in the real world and adds to it, using devices as simple as a smartphone camera or as advanced as AR headsets.
  • ✓ 4. VR, typically through a headset, transposes the user into an artificial, computer-generated world for a fully immersive experience.

Remember · AR adds digital content to the real world you can still see; VR replaces the real world with a simulated one.

Sources

  • NASA, NASA Explores Potential of Altered Realities for Space Engineering and Science (10 Aug 2017) ↗ “Virtual reality typically involves wearing a headset that allows the user to experience and interact with an artificial, computer-generated reality. … Augmented reality, on the other hand, doesn’t move the user to a different place, but adds something to it. As with Pokémon Go, augmented reality is made possible through low-end devices like smartphones and high-end AR headsets that blend digital components into the real world.”

Question and answer: UPSC's official GS Paper I (2019, Series A) — paper ↗ · answer key ↗. Explanation: Minimalist IAS, checked 30 Sept 2026 (how we verify). ·

Cite this question: UPSC CSE Prelims 2019, Q91 — minimalistias.com/pyqs/prelims/2019/q91

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